Virtual Reality

Is 2018 the long-awaited year that virtual reality goes mainstream? While the technology is still evolving, and while players like Oculus and HTC continue to iterate on their consoles, things look promising for the industry as VR platforms begin to appeal to the masses.
One of the biggest obstacles to virtual reality achieving true scale is the creation of enough content to attract a wide swath of consumers. As the industry has learned, onboarding hard-core gamers will not be enough to sustain a long-term effort.
Beyond gaming, there a number of virtual-reality startups that are building high-value-add services specifically for enterprises.

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